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Whatever the case, the dialogue and narration of Hylics often reads like this:Īmid the lilies floats the moth, the mole along his galleries goeth in the dark earth.Ī sentimental wheel partially indulges the skeletons. I’ve seen some folks say Lindroth pulled from Mars Volta’s lyrics in particular, but I haven’t found an exact source proving that. No, seriously, much of the dialogue in Hylics was put through a random word generator. The game opens with a lore dump, but it’s mostly nonsense. What’s it about-about? Well, I could say that it’s a jab at the concept of Hylics in Gnosticism, that rather than escape the material somatic world, Wayne and his comrades challenge the demiurge Gibby responsible for creating it, or at least lording over it, but I don’t have enough knowledge of Gnosticism to make that claim. What’s it about? A slacker named Wayne and his mates navigating through a surreal claymated world trying to kill the evil king of the moon who lords over their bizarre kingdom. That all said, I call still relate to you what my takeaway was after I finished the first game. Now, I know Hylics 2 is out and even though I haven’t played it yet, a discussion with Mason Lindroth hinted that some aspects of the game may throw some of my ideas out the window. Surprise, surprise, I loved it, and as I digested the game, I put together some thoughts on the game itself. The game itself was only a few hours long and cost a measly $3 CAD on Steam so I thought it’d be worth a playthrough. Ray Harryhausen and Phil Tippett are some of my favourite animators, I still adore the Wallace and Gromit films, and I used to be a huge fan of The Neverhood before I learned that the creator was an asshole.
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This tickled my bones because I’m not only a fan of RPGs but also a fan of stop-motion.
![deathspank thonk of courage deathspank thonk of courage](https://b5a3b8p4.stackpathcdn.com/wp-content/uploads/2017/03/Lion_of_Courage-eyes_on_green-1685px-Think_Positive_Apparel.png)
The game made in this program that caught my eye, however, is Mason Lindroth’s Hylics, a stop-motion RPG made using clay, rotoscoping, and old action figures. One of the more popular programs is RPG Maker, which has been used to create a number of cult classics such as Ao Oni, Yume Nikki, or Lisa: The Painful. There’s plenty that are on the market right now that allow for burgeoning developers to build their own worlds and tell their own stories. It’s fun to see what people do with game-making tools. DISCLAIMER: This post contains spoilers for the 2015 RPG Hylics, but also Morrowind, Dark Souls, and Fallout.